Small size games

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But what is it? Is it the team? Is it the wrong game engine? Is it a lack of skill?

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After a few months people get overwhelmed again. This time it's no MMORPG, just a Skyrim clone. After taking a little break, they realize that they still love game development and jump right into the next project. People get disappointed, teams split up, toes are being stepped on. Time goes by, code gets written and after half a year the project fails due to the overwhelming project size. Now what usually happens is that for their first game they decide to jump right into their dream project.

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Game developers have big ideas in their head. Let's make a big MMORPG right? The Problem